Long range Scan - scans for objects and enemies at long range.
Special System Special systems include: Self-destruct - ship blows up and damages nearby vessels. Note that your ship's model will not be repaired.
#Star trek legacy deutsch full
When you have to flee battle, warp to a safe spot and repair your ship to full life before you head back in. Destroying it will pretty much kill you, since you can't move. The engine system is anything that makes you move. Definitely, your long range scanners will not work. Destruction means you're a Boxer rebel trying to take down a British Square. The weapons system are your two weapons - phasers and torpedos. If it is destroyed, your shields will not recharge at all. The shields system affects how fast the shields recharge and take damage. Having it go to 0 means you have a catastrophic failure. The hull represents your ship's hull integrity. Still, repair your systems before they get chopped in half by a lucky shot. All other systems are self-explanatory sensors may not have anything to do with your view (or main HUD) but your long range sensors. Hull determines whether you live (or you die - bang!!!). You need to access this menu and repair your sub-systems. Damage Control Damage to your ship is not repaired automatically (unless you are playing the Borg). Impulse speed is affected by the SysOps allocation menu. You can hold RED and access the 100 percent, 50 percent, 25 percent, and 0 percent of impulse to vary speed. You can toggle between full impulse and stop by tapping RED.
However, the maps are so small, you can't go far without being stopped at the map edge and blasted. Warp travel is the best way to avoid combat. Colliding with a mass in warp causes your ship to fall out of warp.
Warp only allows straight line travel, and any large masses will cause you to drop out of warp.
#Star trek legacy deutsch manual
Setting destination in 3D has limited draw range - Setting destination in 2D tacmap does not take Z-axis into account - Cursor has a limited arc for target designation - Interaction between ships and objects (i.e., asteroids) require ship and object to be on the same plane - Ship selection on the D-pad is glitchy and may need you to re-select or un- select the ship for choices to register properly - Choice of view for camera when targeting enemies is poor lack of target status (range, damage, etc.) in static spot on main HUD - Input response is not assertive enough player needs to re-issue input for commands when requisites are met instead of allowing manual stacking of commands - Tactical commands and damage control menus are haphazard and unhelpful since the game keeps running while commands and damage assessment of ships are issued allowing gameplay to pause when these commands are issued would've fixed this - Online and multiplayer options are worse than having bareback sex with a teenage transgender Southeast Asian streetwalker with the latter, you get pleasure when you orgasm - There is zero chance for you to experience similar euphoria when playing Star Trek Legacy, unless you happen to be getting some from an Orion animal woman at the same time in that case, you shouldn't be playing STL at all when you own one of those - Space pirate slavery for the win! 360 Controls Left Stick - Manual helm (steers ship) Right Stick - Camera swivel (moves cursor) L-click (元) - Sub-system targeting toggle on/off R-click (R3) - Camera center Green Button - Context / command action (tap to move in 3D) Gold Button - Toggle warp engines on/off Blue Button - SysOps allocation menu Red Button - Impulse engine menu Back Button - Tacmap (tactical map) Start Button - Pause game objectives, in-game hints Bumper Left - Damage control and special system menu Bumper Right - Target object menu (tap for quick capture) Trigger L - Photon Torpedos Trigger R - Phasers D-pad - Ship selection menu choice selection Movement / Impulse Engine Menu There are two forms of movement, impulse and warp. Take it into account when operating your flotilla. The following are a list of control issues for Star Trek Legacy (360). Shitty enough to have it traded for Crystal Dynamics' better Tomb Raider Legends (and squeezable British breasts). Simalcrum ain't a Relic fanboy - their Outfit game was filled with control issues as well. Check out for more about Homeworld (note that Homeworld 2 was not made by Relic). Star Trek Legacy would be a fun game, except for the buggy ass controls and the failure to take into account of Relic's great difficulty in making a point and click game in 3D (Homeworld). YES NOshove some money to better development teams, or they'll fail at every product launch.